Asset Design project to create a level design palette with 10 - 15 assets only, we were tasked with the smart re-use of assets and making a scene that would serve to show the vibe and style of a larger level or game.
Initially, I was going to create an office space that seemed oppressive but pivoted to one disgruntled employee who had too much and left with a bang in an 80s-style setting. Computers are, of course, inspired by fallout in their design.
Sketchfab solid colour version of the level with low amounts of post-processing