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Level Design Palette

Asset Design project to create a level design palette with 10 - 15 assets only, we were tasked with the smart re-use of assets and making a scene that would serve to show the vibe and style of a larger level or game.

Initially, I was going to create an office space that seemed oppressive but pivoted to one disgruntled employee who had too much and left with a bang in an 80s-style setting. Computers are, of course, inspired by fallout in their design.

(Rendered in Blender) Showing off the centrepiece of the scene

(Rendered in Blender) Showing off the centrepiece of the scene

Sketchfab solid colour version of the level with low amounts of post-processing

(Rendered in Blender) Angle of the backside of the room to show the rest of the assets

(Rendered in Blender) Angle of the backside of the room to show the rest of the assets

(Rendered in Blender) Including the centrepiece and top end of the room

(Rendered in Blender) Including the centrepiece and top end of the room

(Rendered in Unity) Recreating the angles from the Blender render

(Rendered in Unity) Recreating the angles from the Blender render

(Rendered in Unity) Recreating the angles from the Blender render

(Rendered in Unity) Recreating the angles from the Blender render

(Rendered in Unity) Recreating the angles from the Blender render

(Rendered in Unity) Recreating the angles from the Blender render

List of assets used within the project

List of assets used within the project

The trim sheet used within my level to essentially texture everything except for textures that required emission.

The trim sheet used within my level to essentially texture everything except for textures that required emission.